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October 25, 2006
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Aribeth Imprisoned by Attalus Aribeth Imprisoned by Attalus
This a commission for somebody who wanted to see Aribeth in the Castle Never dungeon after she surrenders in Chater Four. Not particularly pleasant subject matter, but, oh, well. Colored pencils on 9 1/2" x 11" smooth Bristol board. Model: Maria Sharapova.
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:iconaribethdetylmarand:
AribethdeTylmarand Featured By Owner Jul 28, 2007
I think her expression is just perfect.
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:iconferelly:
Ferelly Featured By Owner Jul 24, 2007
I like the picture... but I don't like her face so much ;)
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:iconattalus:
Attalus Featured By Owner Jul 25, 2007
That's because she has just been beaten by her former pupil and friend, deserted her army and been thrown in prison. She is a bit shell-shocked. Thanks for the comment. :)
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:iconaribethdetylmarand:
AribethdeTylmarand Featured By Owner Jun 4, 2007
This is my favorite one of your drawings of me ^-^. I love the expression and the gloomy palette, so unlike what you usually use. I also like the window where the bars are wavering in the bright light. Cheers.
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:iconjeannie64:
jeannie64 Featured By Owner Nov 23, 2006  Professional Writer
your a genius my friend i love it xxj
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:iconattalus:
Attalus Featured By Owner Nov 24, 2006
Ari: *cocks an eyebrow* I believe that is a sign that he is so without fear that he never considers it. Having seen him fight, I can understand it, too. But, the point is made. I shall go cloaked, and let watchers have to guess who is dining with the handsome knight.
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:iconjeannie64:
jeannie64 Featured By Owner Nov 25, 2006  Professional Writer
ah i see cheers babe xxj
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:icongyrfalconthegray:
gyrfalconthegray Featured By Owner Nov 3, 2006
Ok I've been meaning to comment on this one for a while but was out of town and have had other stuff going on.

I really like what you did with the lighting in this one! Great choice for the pose!. The back lighting works really well, and I really like that you are starting to show more form in your shading! This is exactly what we've been working on in the still life stuff. I really like the way you rendered the rim lighting and those little flyaway hairs

I'd still like to see you get a little more creative with the colors, especially on your clothing. Metal is never just gray and white, it always reflects the colors of the things around it, especially if it is as shiny as you have rendered it here. We should see browns and purples as well as the cooler bluish gray tones. Darker colors should reflect off her leg and arm as well a from the surrounding environment. I also think her hair could be a little darker given how strongly she is backlit.

Couple of anatomy things: The perspective is slightly off on her eyes and forehead. To check your rendering, take this scan and mirror it. I think you will see what I mean. Both eyes appear to "bug out" a little rather than sitting in their sockets. The far eye is also placed too far from the nose. At this angle the inside corner of that far eye should either be tangent to the bridge of the nose or hidden behind it. The hairline also seems a bit too far back on the forehead.

You did a great job with rendering the upper arms though. Perspective is spot on with the far arm being a little smaller than the near arm, and that widening at the elbow when the inside of the joint is facing the viewer. The only thing that looks a bit off to me there is the near forearm. It looks a bit thin, especially with a bracer strapped on (since armor has to fit on the outside of your body and usually has padding, limbs always look thicker and stockier in armor than out of it.)

The only other anatomy thing that bugs me is her chest. I'm not sure how the original photograph looked, but the way this is rendered it looks like she only has one breast. I realize that the other one is mostly hidden by her arm, but something about only seeing the one, or perhaps the perspective on the breastplate, makes it look like something is missing... :o I think I'd have to see the original image and fiddle with the perspective a bit to see how it should go.

Anyhoo... just as a way of illustration, here is a link to a quickie paintover showing a direction you might head with adding color, as well as a stab at how to correct the perspective on the face. I realize that my rendering has changed her expression slightly, but it was quick and the main thing is to see how the eyes should set in their sockets.

[link]

Just to give the face a little more contrast I also darkened up her nostril and made the far corner of her mouth darker as well.

Great job on this! I'm sure the client was very pleased. :D
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:iconattalus:
Attalus Featured By Owner Nov 4, 2006
All right, I discovered the problem with the eyes was that the nose was too small. I enlarged it with my handy-dandy electric eraser. I also darkened the hair, in light of your, and Poecile's observations.
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:iconattalus:
Attalus Featured By Owner Nov 3, 2006
Yeah, he really liked it. I knoew you wer going to gripe about the eyes. In the photo, the sclerae are much darker than in the pic, and I was going to darken them, but I liked the way they gave her a "What have I done?" look, bugging a bit. They seem to give it some horror. I agree with darkening the hair. If you look at my latest portrait of her, I make the hair very dark - but I was trying to make it stand out against the dark. Yeah, the hairline looks too far back, but the model's hair is thoroughtly wet, and the backlighting adds to the effect.
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